Pool of Radiance is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's Advanced Dungeons & Dragons (AD&D or D&D) fantasy role-playing game for home computers, becoming the first episode in a four-part series of D&D computer adventure games. The other games in the 'Gold Box' series used the game engine pioneered in Pool of Radiance, as did later D&D titles such as the Neverwinter Nights online game. Pool of Radiance takes place in the Forgotten Realms fantasy setting, with the action centered in and around the port city of Phlan. Just as in traditional D&D games, the player starts by building a party of up to six characters, deciding the race, sex, class and ability scores for each. The player's party is enlisted to help the settled part of the city by clearing out the marauding inhabitants that have taken over the surroundings.
The characters move on from one area to another, battling bands of enemies as they go and ultimately confronting the powerful leader of the evil forces. During play the player characters gain experience points, which allow them to increase their capabilities. The game primarily uses a first-person perspective, with the screen divided into sections to display pertinent textual information. During combat sequences, the display switches to an isometric, top-down view.
Generally well-received by the gaming press, Pool of Radiance won the Origins Award for 'Best Fantasy or Science Fiction Computer Game of 1988'. Some reviewers criticized the game's similarities to other contemporary games and its slowness in places, but praised the game's graphics and its role-playing adventure and combat aspects. Also well-regarded was the ability to export player characters from Pool of Radiance to subsequent SSI games in the series.
Perhaps the most popular and prolifically ported of early attempts to translate the communal Dungeons & Dragons role-playing experience to a single-player computer game, Pool of Radiance is true to both the story-telling spirit and statistical structure of the original pen-and-paper RPG, with emphasis on tense exploration and turn-based fantasy combat. Players create a party of up to six characters, with available race and class selections based on the original 'Advanced Dungeons & Dragons' rule sets. Enemy creatures are taken directly from the Monster Manual, and the story leads players through notable locales in the officially sanctioned Forgotten Realms campaign world, beginning in a coastal city called New Phlan. Civilized areas are home to numerous NPCs and the game features an abundance of text dialog (some which is crucial to the plot, and much that simply adds a sense of culture). Exploration is done one step at a time, viewed from a first person perspective without the aid of overviews or mini-maps.
Battles are fought from an isometric viewpoint and strictly follow the combat systems explained in the Dungeon Master's Guide. Pool of Radiance is the first chapter in what came to be known as the 'Gold Box' series of computer D&D games, and was followed by releases intended for higher level characters including Curse of the Azure Bonds and Secret of the Silver Blades.
You and and your party first help the city of Phlan defeat the evils that threaten it, then search for the legendary Pool of Radiance. The first in a series of successful 'gold box' AD&D games for SSI, you create your party and maneuver it through 1st-perspective dungeons and overhead-view turn-based sequences. Pool of radiance is the first RPG (role playing game) in a long series from SSI. You begin the game by creating up to six player characters from a vareity of races like human, elf and dwarf. Each race has different abilities as regard to the classes in the game for instance halflings are small and have higer max dexterity than other races. Some races can also have multiple classes as well so you get the most use from one character but they will take more experience to gain levels. When you gain levels you will gain hitpoints (health) and your thac0 modifier will increase making it easier to hit an opponent.
(note: I'm not entirely sure about thac0, in the 3rd edition its called to-hit modifier) The main game is played from a screen divided in three different frames, the top-left shows a 3D depiction of the surroundings, the top-right shows all the characters in your party and the lower portion shows text messages. At the bottommost part of the screen you can usually select things like casting and resting. Navigation is done with the arrow-keys and home/end to select different characters and options. The graphics are fairly simply with almost no animation and also very little sound and music effects. The later AD&D games from SSI are improved over this version but since this is the first one it seems a bit crude compared to them but the main engine remained in this form for several years. When you battle with enemies the view switches to an 3D overhead view which fairly accurately mimics the pen & paper style of tin characters placed on a grid. You start the game arriving in New Phlan and you are welcomed by man named Rolf.
He gives you a quick tour of the city and shows you some of the important buildings like city hall and the training guild. Finally he shows you the entrance to the slums and says goodbye after which you are on your own. From here you can do and go where you want. Since you have no weapons and equipment its advisable that you go and buy some from a local shop. You can then stop by the training guild to hire some extra hands or you can go straight to city hall and find out what kind of jobs they have for adventurers. Most of these jobs consist of clearing an area of monsters which is usually done by beating several enemy parties in random encounters and/or defeating a specific group. Sometimes you can get other missions like a rescue or gathering information.
Each mission is posted as a number which you will have to look up in the journal so without it the game is pretty much unplayable. Also contained in the journal are journal entries referred to in the game by number which shows maps, conversations and other interesting things you come across your jouneys. If you read them in advance you can spoil the plot so I suggest you read only the ones the game tells you about, some are even fake to mislead you! As you go along with the missions you will find out more about the plot and the reason why all those monsters are there in the first place. This game is not for beginners because the difficulty level is very high, it's quite easy for all your party members to die in the first fight. Some weapons can do enough damage with one blow to kill a level one character. This can be attributed to the AD&D rules which at the first levels can be very unforgiving.
You also have to do lots of micromanagement because you have to keep track of getting better weapons and armor for your entire party while keeping them alive. Temples are of very little use because they charge enormous amounts of money for simple healing tasks so it's best to stick to your own Clerics (healers). If you don't have a lot of knowledge of AD&D rules I suggest you read the manual first because it contains a lot of information about the different classes and races and the limitations that they impose. For the more seasoned AD&D and/or RPG fan this game can be a great challenge and fun to play.
Commodore version of the box cover for the game Strategic Simulations, Inc. (Japan) (U.S.A.) Director(s) Chuck Kroegel Keith Brors Brad Myers Tom Wahl Fred Butts Darla Marasco Susan Halbleib David Warhol, Release June 1988 1989 (Mac) April 1992 (NES), Mode(s) Pool of Radiance is a developed and published by (SSI) in 1988. It was the first adaptation of 's ( AD&D) for home computers, becoming the first episode in a four-part series of D&D computer adventure games. The other games in the ' series used the pioneered in Pool of Radiance, as did later D&D titles such as the online game.
Pool of Radiance takes place in the fantasy setting, with the action centered in and around the port city of. Just as in traditional D&D games, the player starts by building a of up to six, deciding the race, sex, class and for each. The player's party is enlisted to help the settled part of the city by clearing out the marauding inhabitants that have taken over the surroundings.
The characters move on from one area to another, battling bands of enemies as they go and ultimately confronting the powerful leader of the evil forces. During play the player characters gain, which allow them to increase their capabilities.
The game primarily uses a first-person perspective, with the screen divided into sections to display pertinent textual information. During combat sequences, the display switches to a top-down ' view.
Generally well received by the gaming press, Pool of Radiance won the for 'Best Fantasy or Science Fiction Computer Game of 1988'. Some reviewers criticized the game's similarities to other contemporary games and its slowness in places, but praised the game's graphics and its role-playing adventure and combat aspects. Also well-regarded was the ability to export player characters from Pool of Radiance to subsequent SSI games in the series. Contents.
Gameplay Pool of Radiance is based on the same game mechanics as the rule set. As in many role-playing games (RPGs), each in Pool of Radiance has a and a, determined at the beginning of the game. Six races are offered, including and, as well as four classes (, and ). Non-human characters have the option to become, which means they gain the capabilities of more than one class, but advance in levels more slowly. During character creation, the computer randomly generates statistics for each character, although the player can alter these attributes.
The player also chooses each character's, or moral philosophy; while the player controls each character's actions, alignment can affect how NPCs view their actions. The player can then customize the appearance and colors of each character's combat icon. Alternatively, the player can load a pre-generated to be used for introductory play. These characters are combined into a party of six or less, with two slots open for NPCs. Players create their own save-game files, assuring character continuation regardless of events in the game. On an computer, the game can be copied to the hard-disk drive.
Pool Of Radiance Download Free
Other computer systems, such as the, require a separate save-game disk. The game interface. Clockwise from upper left: conversation with a; the party in combat; exploring the graveyard; sample character view The game's 'exploration' mode uses a three-dimensional first-person perspective, with a rectangle in the top left of the screen displaying the party's current view; the rest of the screen displays text information about the party and the area.
During gameplay, the player accesses menus to allow characters to use objects; trade items with other characters; parley with enemies; buy, sell, and pool the characters' money; cast, and learn new magic skills. Players can view characters' movement from different angles, including an aerial view. The game uses three different versions of each to indicate differences between short-, medium-, and long-range encounters. In combat mode, the screen changes to a top-down mode with, where the player decides what actions the characters will take in each round.
These actions are taken immediately, rather than after all commands have been issued as is standard in some RPGs. Optionally, the player can let the computer choose character moves for each round. Characters and monsters may make an extra attack on a retreating enemy that moves next to them. If a character's (HP) fall below zero, he or she must be bandaged by another character or the character will die.
The game contains, and game reviewers for magazine observed that random encounters seem to follow standard patterns of encounter tables in pen and paper AD&D game manuals. They also observed that the depictions of monsters confronting the party 'looked as though they had jumped from the pages of the Monster Manual.' Different combat options are available to characters based on class. For example, fighters can wield or weapons; magic-users can cast spells; thieves have the option to 'back-stab' an opponent by strategically positioning themselves. As fighters progress in level, they can attack more than once in a round. Fighters also gain the ability to 'sweep' enemies, effectively attacking each nearby low-level creature in the same turn.
Magic-users and clerics are allowed to memorize and cast a set number of spells each day. Once cast, a spell must be memorized again before reuse. The process requires hours of inactivity for all characters, during which they rest in a camp; this also restores lost hit points to damaged characters. This chore of memorizing spells each night significantly added to the amount of game management required by the player. As characters defeat enemies, they gain (XP).
After gaining enough XP, the characters 'train up a level' to become more powerful. This training is purchased in special areas within the city walls. In addition to training, mages can learn new spells by transcribing them from scrolls found in the unsettled areas. Defeated enemies in these areas also contain items such as weapons and armor, which characters can sell to city stores. Plot Setting Pool of Radiance takes place in the fantasy world, in and about the city of. This is located on the northern shore of the along the Barren River, between and.
The party begins in the civilized section of 'New Phlan' that is governed by a council. This portion of the city hosts businesses, including shopkeepers who sell holy items for each temple's worshipers, a jewelry shop, and retailers who provide arms and armor. A party can also contract with the clerk of the city council for various commissions; proclamations fastened to the halls within City Hall offer bits of information to aid the party.
These coded clues can be deciphered by using the Adventurer's Journal, included with the game. Once the party reaches the outer confines of Phlan, they can enter the external environment and move about this map. Phlan is located at the outlet of the river near lower center. There are three temples within Phlan, each dedicated to different gods. Each temple can heal those who are wounded, poisoned, or afflicted, and can fully restore deceased comrades for a high price. The party can also visit the hiring hall and hire an experienced NPC adventurer to accompany the party. Encounters with NPCs in shops and taverns offer valuable information.
Listening to gossip in taverns can be helpful to characters, although some tavern tales are false and lead characters into great danger. Plot summary The ancient trade city of has fallen into impoverished ruin. Now only a small portion of the city remains inhabited by humans, who are surrounded by evil creatures.
To rebuild the city and clean up the Barren River, the city council of New Phlan has decided to recruit adventurers to drive the monsters from the neighboring ruins. Using bards and publications, they spread tales of the riches waiting to be recovered in Phlan, which draws the player's party to these shores by ship. At the start of the game, the adventurers' ship lands in New Phlan, and they receive a brief but informative tour of the civilized area. They learn that the city is plagued with a history of invasions and wars and has been overtaken by a huge band of humanoids and other creatures. Characters hear rumors that a single controlling element is in charge of these forces.
The characters begin a block-by-block quest to rid the ruins of monsters and evil spirits. Beyond the ruins of old Phlan, the party enters the slum area—one of two quests immediately available to new parties.
This quest requires the clearing of the slum block and allows a new party to quickly gain experience. The second quest is to clear out Sokol Keep, located on Thorn Island. This fortified area is inhabited by the undead, which can only be defeated with silver weapons and magic. The characters' adventure is later expanded to encompass the outlying areas of the Moonsea region. Eventually, the player learns that an evil spirit named Tyranthraxus, who has possessed an ancient dragon, is at the root of Phlan's problems. The characters fight Tyranthraxus the Flamed One in a climactic final battle. History Development Pool of Radiance was the first official game based on the Advanced Dungeons & Dragons rules.
The scenario was created by designers, and, and coded by programmers from 's Special Projects team. The section of the Forgotten Realms world in which Pool of Radiance takes place was intended to be developed only by SSI. Download cyberlink powerdvd 6 keygen idm. The game was created on and computers, taking one year with a team of thirty-five people.
This game was the first to use the later used in other SSI D&D games known as the ' series. The SSI team developing the game was led. Kroegel stated that the main challenge with the development was interpreting the AD&D rules to an exact format. Developers also worked to balance the graphics with gameplay to provide a faithful AD&D feel, given the restrictions of a home computer. In addition to the core, the books and were also used during development. The images of monsters were adapted directly from the Monster Manual book. The game was originally programmed by Keith Brors and Brad Myers, and it was developed.
The game's graphic arts were by Tom Wahl, Fred Butts, Darla Marasco, and Susan Halbleib. Pool of Radiance was released in June 1988; it was initially available on the Commodore 64, Apple II series and computers.
A version for the was also announced. The version was released in 1989. The Macintosh version featured a slightly different interface and was intended to work on black-and-white Macs like the and the. The screen was tiled into separate windows including the game screen, text console, and compass. Graphics were monochrome and the display window was relatively small compared to other versions. The Macintosh version featured sound, but no music.
The game's version was released two years later. The PC 9800 version 『 プール・オブ・レイディアンス』 in Japan was fully translated (like the Japanese Famicom version) and featured full-color graphics.
The game was ported to the under the title Advanced Dungeons & Dragons: Pool of Radiance, released in April 1992. The original Pool of Radiance game shipped with a 28-page introductory booklet, which describes secrets relating to the game and the concepts behind it. The booklet guides players through the character creation process, explaining how to create a party.
The game also included the 38-page Adventurer's Journal, which provides the game's background. The booklet features depictions of fliers, maps, and information that characters see in the game. The package also included a translation decoder wheel. After the title screen, a copy protection screen was displayed consisting of two pictures and a line. The player was required to use the decoder wheel to line up the pictures, then enter the word revealed on the decoder wheel.
After three unsuccessful attempts, the game automatically shut down. Sequels and Legacy. Cover of the Pool of Radiance novel Pool of Radiance was the first in a four-part series of computer D&D adventures set in the Forgotten Realms campaign setting. The others were released by SSI one year apart: (1989), (1990), and (1991). The 1989 game was also created by SSI but was not a sequel to Pool of Radiance. Hillsfar is described instead, by the reviewers of, as 'a value-added adventure for those who would like to take a side trip while awaiting the sequel'. A player can import characters from Pool of Radiance into Hillsfar, although the characters are reduced to their basic levels and do not retain weapons.
Original Hillsfar characters cannot be exported to Pool of Radiance, but they can be exported to Curse of the Azure Bonds. A review for Curse of the Azure Bonds in Computer Gaming World noted that 'you can transfer your characters from Pool of Radiance and it's a good idea to do so. It will give you a headstart in the game.' Declared that Pool of Radiance, with its detailed art, wide variety of quests and treasure, and tactical combat system, and despite the availability of only four character classes and the low character level cap, 'ultimately succeeded in its goal of bringing a standardized form of AD&D to the home computer, and laid the foundation for other future gold box AD&D role-playing games'. Scott Battaglia of said Pool of Radiance is 'what many gamers consider to be the epitome of Advanced Dungeons & Dragons RPGs. These games were so great that people today are using MoSlo in droves to slow down their -1000 MHz enough to play these gems.' In March 2008, listed Pool of Radiance among its 13 best electronic versions of Dungeons & Dragons.
The contributor felt that 'The Pool of Radiance series set the stage for Dungeons & Dragons to make a major splash in the video game world.' The 1988 Dungeons & Dragons role-playing game was produced using the same adventure scenario as Pool of Radiance, using the same plot, background, setting, and many of the same characters as the computer game. The module thus contains useful clues to the successful completion of the computer missions.
Ruins of Adventure contains four linked miniscenarios, which form the core of Pool of Radiance. According to the editors of Dragon magazine, Pool of Radiance was based on Ruins of Adventure, and not vice versa. Novelization In November 1989 a of Pool of Radiance the video game, also called Pool of Radiance, was written by and Jane Cooper Hong, published. The novel is set in the setting based on the Dungeons & Dragons fantasy role-playing game.
Described the novel's plot: 'Five companions find themselves in the unenviable position of defending the soon-to-be ghost town against a rival possessing incredible power.' This book was the first in a trilogy, followed by and. Re-release released Pool of Radiance and many Gold Box series games on August 20, 2015, as a part of 'Forgotten Realms: The Archives - Collection Two'. Reception Reception Review scores Publication Score 79% 9/10 n/a 89% 80% SSI sold 264,536 copies of Pool of Radiance for computers in North America, three times that of, an AD&D-licensed action game SSI also released that year. It became by far the most successful game in the company's history; even the outsold any earlier SSI game.
Pool of Radiance also outsold competitors and In 's preview of Pool of Radiance in July 1988, the writer noted a sense of deja vu. He described the similarity of the game's screen to earlier computer RPGs. For example, the three-dimensional maze view in the upper-left window was similar to or, both released in the mid-1980s. The window with a listing of characters was featured in 1988's; and the use of an active character to represent the party was part of Ultima V.
The reviewer also noted that the design approach for game play was closer to SSI's own than to the other games in the genre. Pool of Radiance received positive reviews. Called the game's graphics 'good' and praised its role-playing and combat aspects. They felt that 'roleplayers will find Pools is an essential purchase, but people who are solely computer games oriented may hesitate before buying it.
it will be their loss'. Tony Dillon from giving it a score of 9 out of 10. The only complaint was a slightly slow disk access, but the reviewer was impressed with the game's features, awarding it a Commodore User superstar and proclaiming it 'the best RPG ever to grace the C64, or indeed any other computer'. Issue #84 of the British magazine rated the game highly, saying that ' Pools is a game which no role player or adventurer should be without and people new to role playing should seriously consider buying as an introductory guide'. Another UK publication, gave the game an 89% rating.
The reviewer noted that the third-person arcade style combat view is a great improvement for SSI, as they had traditionally incorporated simplistic graphics in their role-playing games. The reviewer was critical that Pool of Radiance was not original in its presentation and that the colors were a little drab, but concluded that the game is 'classic Dungeons & Dragons which SSI have recreated excellently'. A review from was less positive, giving the game a score of 80%. The reviewer felt that the game required too much 'hacking, slicing and chopping' without enough emphasis on puzzle solving. The game was awarded 49% for its puzzle factor.
Three reviewers for Computer Gaming World had conflicting reactions. —designer of the RPG—approved of the game despite his dislike of the D&D system, praising the art, the mixture of combat and puzzles, and surprises.
He concluded, 'take it from a 'rival' designer, Pool of Radiance has my recommendation for every computer fantasy role-playing gamer'. Tracie Forman Hicks, however, stated that over-faithful use of the D&D system left it behind others like and. She also disliked the game's puzzles and lengthy combat sequences.
Also disliked the amount of fighting in a game she otherwise described as a 'well-designed slicer/dicer', concluding that 'patience (possibly of ) is required to get through this one'. Shay Addams from stated that experienced role-playing gamers 'won't find anything new here', but recommended it to those who 'love dungeons, dragons, and drama'. In their March 1989 'The Role of Computers' column in magazine #143, Hartley, Patricia, and Kirk Lesser (often called 'The Lessers') gave Pool of Radiance a three-page review. The reviewers praised Pool of Radiance as 'the first offering that truly follows AD&D game rules', calling it a 'great fantasy role-playing game' that 'falls into the must-buy category for avid AD&D game players'. The reviewers advised readers to 'rush out to your local dealer and buy Pool Of Radiance'. They considered it SSI's flagship product, speculating that it would 'undoubtedly bring thousands of computer enthusiasts into the adventure-filled worlds of TSR'.
The Dragon reviewers criticized the 'notoriously slow' technology of the C64/128 system but added that the C64/128 version would become nearly unplayable without a software-based fastloader utility which Strategic Simulations integrated into the game. Conversely, the reviewers felt that the MS-DOS version was extremely fast, so much so that they had to slow the game operation down in order to read all the on-screen messages.
They found that the MS-DOS version played at twice the speed of the C64/128 version when using the (EGA) graphics mode. Alex Simmons, Doug Johns, and Andy Mitchell reviewed the version of Pool of Radiance for Amiga Action magazine in 1990, giving it a 79% overall rating. Mitchell preferred the game, which had been released by the time the Amiga version of Pool of Radiance became available; he felt that Pool of Radiance was 'more of the same' when compared to Champions, but was less playable and with more limited actions for players. Simmons felt that Pool of Radiance looked primitive and seemed less polished when compared with Champions of Krynn; he felt that although Pool was not up to the standard of Champions, he said it was still 'a fine little game'. Johns, on the other hand, felt that Pool of Radiance was well worth the wait, considering it very user-friendly despite being less polished than Champions of Krynn.
Pool of Radiance was well received by the gaming press and won the for Best Fantasy or Science Fiction Computer Game of 1988. For the second annual 'Beastie Awards' in 1989, Dragon's readers voted Pool of Radiance the most popular fantasy role-playing game of the year, with Ultima V as the runner-up. The Apple II version was the most popular format, the PC DOS/MS-DOS came in a close second, and the Commodore 64/128 got the fewest votes.
The primary factor given for votes was the game's faithfulness to the AD&D system as well as the game's graphics and easy-to-use to activate commands. Pool of Radiance was also selected for the -sponsored Gamers' Choice Awards for the Best Computer Game of 1989. In 1990 the game received the fifth-highest number of votes in a survey of Computer Gaming World readers' 'All-Time Favorites'. Allen Rausch, writing for 's 2004 retrospective 'A History of D&D Video Games', concluded that although the game 'certainly had its flaws (horrendous load times, interface weirdness, and a low-level cap among others), it was a huge, expansive adventure that laid a good foundation for every Gold Box game that followed'.
In 1994, named Pool of Radiance the 43rd best computer game ever. IGN ranked Pool of Radiance No. 3 on their list of 'The Top 11 Dungeons & Dragons Games of All Time' in 2014. Ian Williams of rated the game #5 on his list of 'The 10 Greatest Dungeons and Dragons Videogames' in 2015. See also. References. Retrieved 9 April 2013.
^ ' Advanced Dungeons & Dragons'. 1 (1): 18–20. September 1988.
^ Wayne (October 1988). : 18–19, 21. ^ Simmons, Alex; Johns, Doug; Mitchell, Andy (November 1990). November 1988. Retrieved 5 August 2009. ^ Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (March 1989).
'The Role of Computers'. Dragon (143): 76–78. ^ Barton, Matt (23 February 2007). The History of Computer Role-Playing Games. Archived from on 27 February 2009.
Retrieved 26 March 2009. December 1988: 127. Retrieved 21 February 2008. ^ DeMaria, Rusel; Johnny L. Wilson (2003). McGraw-Hill Osborne Media.
Retrieved 14 July 2009. ^ Battaglia, Scott. Archived from on 11 December 2004. Retrieved 5 August 2009.
Tresca, Michael J. (2010), McFarland, p. 142,. ^ Dillon, Tony (October 1988).
Commodore User: 34–35. E, Dan (January 19, 1989). The New Strait Times. Retrieved 2011-06-24. ^ (May 1988). 'The Game Wizards'.
Dragon (133): 42. The Dragon editors (September 1989). 'The Envelope, Please!' Dragon (149): 20–21.
CS1 maint: Extra text: authors list. ^ Deci, T.J. Retrieved 15 July 2009. Buchanan, Levi (March 6, 2008). Retrieved 2009-10-08. Cover, Jennifer Grouling (2010).
Retrieved 15 July 2009. Archived from on 2008-10-13.
^ Hartley, Patricia & Kirk Lesser (July 1989). 'The Role of Computers'. Dragon (147): 78–79.
Scorpia (September 1989). (63): 8–9, 46. Archived from on 2011-07-23. Hall, Kevin (18 March 2008). Retrieved 14 July 2009.;;; (1988). Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games.
Prometheus Books. 'The Role of Computers'. Dragon (159): 53.
(January 1989). 'The Game Wizards'. Dragon (141): 69. on Jordan Erica Webber (Aug 20, 2015). on gog.com.
Maher, Jimmy (2016-03-18). The Digital Antiquarian. Retrieved 19 March 2016. Wilson, Johnny L. (July 1988). Andre, Ken; Hines, Tracie Forman (December 1988). Computer Gaming World.
Retrieved 3 November 2013. Scorpia (October 1991). Computer Gaming World. Retrieved 18 November 2013. Scorpia (October 1993). Computer Gaming World. Retrieved 25 March 2016.
Addams, Shay (February 1989). Retrieved 10 November 2013. Academy of Adventure Gaming, Arts & Design. Origins Games Fair. Archived from on May 7, 2008. Retrieved 3 June 2009.
Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (November 1989). 'The Beastie Knows Best'. Dragon (151): 36. The Dragon editors (November 1989). 'The Gamers Have Chosen!' Dragon (151): 85.
CS1 maint: Extra text: authors list. Computer Gaming World. January 1990. Retrieved 15 November 2013. Rausch, Allen (August 15, 2004). Retrieved 2009-12-23.
Staff (August 1994). ' PC Gamer Top 40: The Best Games of All Time; The Ten Best Games that Almost Made the Top 40'. External links. at. can be played for free in the browser at the., screenshots, info and pics of the original Pool of Radiance (1988). Contains a walkthrough and many in-depth specifics about the game. for Commodore 64 version.
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